using UnityEngine;
using System.Collections;

public class InGameManager : MonoBehaviour
{
	public GameObject explosion;
	
	// Update is called once per frame
	void Update ()
	{
		//
		/*if (Input.GetMouseButtonDown (0)) {
			GameObject.Instantiate (explosion, new Vector3 (Input.mousePosition.x - Screen.width / 2, Input.mousePosition.y - Screen.height / 2, 0), Quaternion.identity);
		}*/
		
		//Quit game
		if (Input.GetKeyDown(KeyCode.Escape)) Application.Quit();
	}
}
